Learn 3D Game Art With Real Production Workflows

Model, UV, bake, texture, light and present finished assets with the techniques used in studios today. It's beginner friendly, and the focus is on why each step works so you're not just copying clicks.

Enroll in the Complete Program
 

WHAT YOU GET: FULL PIPELINE TRAINING

Two courses, one complete game art workflow.

The Game Art Program takes one asset all the way from modeling to final presentation, using current production methods.

Learn the Why Behind the How

You'll learn the reasoning behind each step of the pipeline. Once you understand it, you can build your own assets without guessing.

30+ Hours of Content

Over 90 videos covering the whole game art pipeline

Community

A place to share work, ask questions and help each other out

Production Workflows

The same game art workflows used in the industry

COURSE 1: Modeling, High Poly, Low Poly, UVs

Build game-ready models with the workflows studios use now.

You'll learn:

  • Clean topology and predictable Sub-D
  • High to low poly modeling
  • Mid poly and weighted normals
  • Low poly optimization
  • UV unwrapping and layout
  • How modeling choices affect baking and shading

COURSE 2: Texture Baking, PBR Texturing, Lighting, Presentation

Take your model all the way to a finished portfolio piece.

You'll learn:

  • Texture baking in Substance Painter
  • PBR material creation
  • Masking, generators and layering
  • Real-time lighting in Blender Eevee
  • Portfolio-ready rendering and presentation

ABOUT THE INSTRUCTOR

Taught by Aunmar, Solutions Architect at Epic Games

I've worked in 3D for 15+ years, across games, real-time visualization and interactive pipelines.

I've also taught 3D at universities for over 15 years, and I've learned how to make complex workflows easy to follow, even if you're a beginner.

Everything in this program is based on real production workflows, and I explain the why behind each step.

Full Game Art Program

Best Value

Both courses in one.

Course 1 (Modeling and UVs) and Course 2 (Texturing, Rendering, and Presentation), taught as one connected pipeline from concept to finished portfolio piece.

The Complete Game Art Program

Learn the full game art workflow from modeling to final render. Includes both courses, Modeling and UVs, and Texturing, Rendering, and Presentation, taught as one connected production pipeline. Comes with lifetime access, project files, and access to a private community of artists learning alongside you.

$97.00 USD

Game Art Course: Modeling and UVs Foundations

Build strong foundations for game-ready assets. Focuses on clean modeling, topology, high to low workflows, mid-poly techniques, weighted normals, and UVs that bake clean for real-time use.

$79.00 USD

Game Art Course: Texturing, Rendering, & Presentation

Bring game-ready assets to life and present them professionally. Covers baking, PBR texturing, real-time lighting in Blender Eevee, cinematic lighting, camera composition, and portfolio presentation.

$79.00 USD

Not sure where to start? Most artists go with the Full Game Art Program so they get the whole pipeline.

Start Learning 3D Game Art the Right Way

The full production workflow, taught by someone with 15 years in the industry and in the classroom.

Join the Program