Learn 3D Game Art With Real, Production-Proven Workflows

Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.

 

Enroll in the Complete Program

WHAT YOU GET: FULL PIPELINE TRAINING

Two Courses. One Complete Game Art Workflow.

The Game Art Program walks you through the full asset creation process — from modeling to final presentation — using modern, production-ready methods.

Learn the Why Behind the How

Instead of just following clicks, you’ll learn the underlying workflows, logic, and decision-making that make 3D art work. The goal is to help you understand the full pipeline so you can create your own assets without guesswork.

30+ Hours of Content

Over 90 videos on the entire Game Art Pipeline 

Community

Access to like minded artists to help each other grow

Proven Workflows

Learn Game Art workflows that are used in industry

COURSE 1 — Modeling, High Poly, Low Poly, UVs

Learn how to build game-ready models using modern workflows.

You’ll learn:

  • Clean topology + predictable Sub-D
  • High-to-low poly modeling
  • Mid-poly + weighted normals
  • Low-poly optimization
  • UV unwrapping and layout
  • How modeling choices affect baking + shading

COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation

Take your model to final, polished art.

You’ll learn:

  • Texture baking in Substance Painter
  • PBR material creation
  • Masking, generators, and layering
  • Real-time lighting in Blender Eevee
  • Portfolio-ready rendering + presentation

ABOUT THE INSTRUCTOR

Taught by Aunmar — Artist, Developer, Educator

I’ve spent 15+ years working in 3D across games, automotive, real-time visualization, and interactive pipelines.
I currently work at Epic Games, helping studios build real-time experiences.

I’ve also taught 3D at universities for over 15 years, helping students understand complex workflows through clear, structured, and beginner-friendly instruction.

Everything inside this program is based on real production workflows, taught in a way that helps you understand the why behind the how.

PRICING & ENROLLMENT

Choose Your Path

Two Courses. One Complete Game Art Workflow.

The Game Art Program walks you through the full asset creation process — from modeling to final presentation — using modern, production-ready methods.

Game Art Course: Modeling and UVs Foundations

Master clean modeling fundamentals, build accurate shapes, create high-poly and low-poly meshes, and unwrap UVs using a clear, concept-driven workflow. Includes lifetime access, project files, and access to a private community for support and feedback as you learn.  

$79.00 USD

Game Art Course: Texturing, Rendering, & Presentation

Learn to bake clean maps, build believable PBR materials, light your models in real time, and create polished final renders. Includes lifetime access, project files, and access to a private community where you can share progress, ask questions, and grow with other artists.  

$79.00 USD

The Complete Game Art Program

Learn the full 3D game art workflow from modeling to final render. Includes both courses covering modeling, high poly, low poly, UVs, baking, PBR texturing, real-time lighting, and presentation. Comes with lifetime access, project files, and access to a private community of artists learning alongside you.

$127.00 USD

Start Learning 3D Game Art the Right Way

Learn the full professional workflow, taught clearly by a 15-year industry artist and educator.

Enroll Now