Learn 3D Game Art With Real, Production-Proven Workflows

Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.

Enroll in the Complete Program
 

WHAT YOU GET: FULL PIPELINE TRAINING

Two Courses. One Complete Game Art Workflow.

The Game Art Program walks you through the full asset creation process — from modeling to final presentation — using modern, production-ready methods.

Learn the Why Behind the How

Instead of just following clicks, you’ll learn the underlying workflows, logic, and decision-making that make 3D art work. The goal is to help you understand the full pipeline so you can create your own assets without guesswork.

30+ Hours of Content

Over 90 videos on the entire Game Art Pipeline 

Community

Access to like minded artists to help each other grow

Proven Workflows

Learn Game Art workflows that are used in industry

COURSE 1 — Modeling, High Poly, Low Poly, UVs

Learn how to build game-ready models using modern workflows.

You’ll learn:

  • Clean topology + predictable Sub-D
  • High-to-low poly modeling
  • Mid-poly + weighted normals
  • Low-poly optimization
  • UV unwrapping and layout
  • How modeling choices affect baking + shading

COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation

Take your model to final, polished art.

You’ll learn:

  • Texture baking in Substance Painter
  • PBR material creation
  • Masking, generators, and layering
  • Real-time lighting in Blender Eevee
  • Portfolio-ready rendering + presentation

ABOUT THE INSTRUCTOR

Taught by Aunmar — Artist, Developer, Educator

I’ve spent 15+ years working in 3D across games, automotive, real-time visualization, and interactive pipelines.
I currently work at Epic Games, helping studios build real-time experiences.

I’ve also taught 3D at universities for over 15 years, helping students understand complex workflows through clear, structured, and beginner-friendly instruction.

Everything inside this program is based on real production workflows, taught in a way that helps you understand the why behind the how.

Full Game Art Program

Best Value

Everything in one complete workflow.

Includes Course 1 (Modeling and UVs) and Course 2 (Texturing, Rendering, and Presentation), taught as one connected production pipeline from concept to final portfolio piece.

The Complete Game Art Program

Learn the full game art workflow from modeling to final render. Includes both courses, Modeling and UVs, and Texturing, Rendering, and Presentation, taught as one connected production pipeline. Comes with lifetime access, project files, and access to a private community of artists learning alongside you.

$127.00 USD

Game Art Course: Modeling and UVs Foundations

Build strong foundations for game-ready assets. Focuses on clean modeling, topology, high to low workflows, mid-poly techniques, weighted normals, and UVs that bake clean for real-time use.

$79.00 USD

Game Art Course: Texturing, Rendering, & Presentation

Bring game-ready assets to life and present them professionally. Covers baking, PBR texturing, real-time lighting in Blender Eevee, cinematic lighting, camera composition, and portfolio presentation.

$79.00 USD

Not sure where to start? Most artists choose the Full Game Art Program for the complete experience.

Start Learning 3D Game Art the Right Way

Learn the full professional workflow, taught clearly by a 15-year industry artist and educator.

Enroll Now