Learn 3D Game Art With Real, Production-Proven Workflows
Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.
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WHAT YOU GET: FULL PIPELINE TRAINING
Two Courses. One Complete Game Art Workflow.
The Game Art Program walks you through the full asset creation process — from modeling to final presentation — using modern, production-ready methods.
Learn the Why Behind the How
Instead of just following clicks, you’ll learn the underlying workflows, logic, and decision-making that make 3D art work. The goal is to help you understand the full pipeline so you can create your own assets without guesswork.
30+ Hours of Content
Over 90 videos on the entire Game Art PipelineÂ
Community
Access to like minded artists to help each other grow
Proven Workflows
Learn Game Art workflows that are used in industry
COURSE 1 — Modeling, High Poly, Low Poly, UVs
Learn how to build game-ready models using modern workflows.
You’ll learn:
- Clean topology + predictable Sub-D
- High-to-low poly modeling
- Mid-poly + weighted normals
- Low-poly optimization
- UV unwrapping and layout
- How modeling choices affect baking + shading
COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation
Take your model to final, polished art.
You’ll learn:
- Texture baking in Substance Painter
- PBR material creation
- Masking, generators, and layering
- Real-time lighting in Blender Eevee
- Portfolio-ready rendering + presentation
ABOUT THE INSTRUCTOR
Taught by Aunmar — Artist, Developer, Educator
I’ve spent 15+ years working in 3D across games, automotive, real-time visualization, and interactive pipelines.
I currently work at Epic Games, helping studios build real-time experiences.
I’ve also taught 3D at universities for over 15 years, helping students understand complex workflows through clear, structured, and beginner-friendly instruction.
Everything inside this program is based on real production workflows, taught in a way that helps you understand the why behind the how.
PRICING & ENROLLMENT
Choose Your Path
Two Courses. One Complete Game Art Workflow.
The Game Art Program walks you through the full asset creation process — from modeling to final presentation — using modern, production-ready methods.
Game Art Course: Modeling and UVs Foundations
Master clean modeling fundamentals, build accurate shapes, create high-poly and low-poly meshes, and unwrap UVs using a clear, concept-driven workflow. Includes lifetime access, project files, and access to a private community for support and feedback as you learn.
$79.00 USD
Game Art Course: Texturing, Rendering, & Presentation
Learn to bake clean maps, build believable PBR materials, light your models in real time, and create polished final renders. Includes lifetime access, project files, and access to a private community where you can share progress, ask questions, and grow with other artists.
$79.00 USD
The Complete Game Art Program
Learn the full 3D game art workflow from modeling to final render. Includes both courses covering modeling, high poly, low poly, UVs, baking, PBR texturing, real-time lighting, and presentation. Comes with lifetime access, project files, and access to a private community of artists learning alongside you.
$127.00 USD
Do I need experience?
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Does this work for Unreal or Unity?
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Can I download the videos or is this online-only training?
Can you explain the mentorship? Can we discuss more than the course?
Start Learning 3D Game Art the Right Way
Learn the full professional workflow, taught clearly by a 15-year industry artist and educator.
Enroll Now