The Complete Game Art Program
Learn the full 3D game art workflow from start to finish with both courses included.
You get:
- Modeling fundamentals for clean, predictable geometry
- High-to-low poly workflows for game-ready optimization
- Mid-poly + weighted normal workflows for modern asset pipelines
- UV unwrapping and layout for clean bakes and shading
- Texture baking inside Substance Painter
- PBR texturing using real, production-proven techniques
- Real-time lighting and rendering in Blender Eevee
- Presentation workflows for polished, professional final renders
- All project files + lifetime access
- Access to a private artist community for support and growth