About On Mars 3D

I'm Aunmar Mohammed, a Solutions Architect at Epic Games, a 3D artist and an educator with 15 years of teaching experience. I've worked on projects in CG, VFX, video games, product visualization and architecture.

On Mars 3D is where I teach the methods and workflows professionals use every day. The goal is to help you build clean, efficient topology and animation-ready models, whether 3D is your job or your hobby.

Professional Experience:

I'm a Solutions Architect at Epic Games. Over my career I've worked in cinematic visual effects, product design and real-time 3D, and what I learned on those projects goes straight into how I teach.

YouTube:

I also run the YouTube channel On Mars 3D, with over 115,000 subscribers, 5 million views and 500,000 hours of watch time. It's tutorials and breakdowns on 3D modeling in Blender, Maya, Unreal Engine and Substance Painter.

Whether you're just starting out or cleaning up advanced work, the videos focus on the "why" behind the "how", so you can take a workflow and use it on your own models.

From artists I've taught

Testimonials

Nathan Laitinen

Animator at Raven Studios

Aunmar's all around knowledge gave a truly enriching experience that provided comfort to the students that we can succeed just as much as he can if we put in the effort and practice. I highly recommend learning from him if you'd like to enhance your work to the next level.

Mathew Mufarreh

Tech Artist at ZeniMax Online Studios

Aunmar excels at preparing you for what to expect when you find yourself in a professional environment, without it feeling intimidating. His focus on portfolio development and presentation of work were crucial to my success in my career in game development.

Steven Learst

3D Artist at Marxent

Aunmar is an incredibly talented artist, and his expertise in the 3D was evident in every class session. He was always able to break down complex concepts into easy-to-understand lessons, always gave detailed and constructive feedback, and his assignments always challenged me to push my creative boundaries.

Teaching Background:

I've been teaching 3D modeling and 3D art for 15 years, to thousands of artists around the world. I'm an accredited instructor, and I put the same care into my courses as I do into my YouTube tutorials. I take advanced concepts and break them into easy-to-follow lessons you can use on your own projects right away.

I've taught 3D modeling for:

  • Game Development
  • CG & VFX
  • Product Visualization
  • Architecture
  • Virtual Reality (VR) and Augmented Reality (AR)

Not ready for a course yet?

Grab the Miro board I used in my 3D Art Talk: Topology video. It's the same one I use to explain edge flow and the modeling decisions behind clean topology.

If you can't tell yet whether your topology is good or bad, start here. It's free.

Get the Topology Board