3D Modeling and Topology Masterclass
Learn clean topology and edge flow so you can stop guessing and build models that hold up when you subdivide.
This course focuses on modeling fundamentals used across games, film, and product art.
Get Instant AccessLearn workflows, not clicks
Most modeling tutorials teach you what buttons to press.
That works until the model changes.
This course focuses on workflows and decision-making so you understand:
- Why an edge is placed
- When geometry is needed
- How the model holds up when you subdivide
The goal isn’t to memorize steps.
It’s to understand the process so you can apply it to any model, not just the one on screen.
What you’ll actually learn
This course is about decision-making, not rules.
You’ll learn:
- How to place edges intentionally instead of guessing
- How edge flow affects the final result once you subdivide
- How to avoid pinching, shading issues, and messy topology
- When to add geometry and when to leave it out
- How to evaluate your own models with confidence
These fundamentals make everything else easier.
10+ Hours of Content
Over 20 videos on basic to advanced concepts in 3D modelingÂ
Community
Access to like minded artists to help each other grow
Proven Workflows
Learn 3d modeling workflows that are used in industry
Who this course is for
This course is for you if:
- You struggle with topology and edge flow
- Your models pinch, warp, or fall apart when subdivided
- You rely on trial and error instead of clear decisions
- You want strong modeling fundamentals before moving into game art workflows
This course is not focused on:
- Low-poly or triangle optimization
- Engine-specific workflows
- Baking, texturing, or Unreal Engine
- Real-time presentation or performance budgets
Those topics are covered in the Game Art Program.
How the course is organized
The course is laid out to build your understanding step by step, starting with fundamentals and moving into more complex modeling challenges.
Module 1: Introduction and how to approach modeling
- How to think about modeling decisions from day one
- How to approach topology intentionally instead of reactively
- What clean topology actually means in practice
Module 2: Modeling and topology fundamentals
- Clean topology and edge flow
- Sub-D modeling fundamentals
- Common mistakes and how to fix them
Modeling exercise:
Sub-D modeling a pen to assess and strengthen your fundamentals.
Module 3: Advanced Sub-D modeling techniques
- Sharper edges and controlled curvature
- Cleaner topology for more complex shapes
- Non-destructive workflows
Modeling exercise:
Model a mouse asset using more advanced techniques.
Module 4: Mastery through iteration
- Managing mesh density
- Protecting details as models become more complex
- Iterating without destroying clean topology
Modeling exercise:
Model a vintage camera through multiple passes.
Module 5: Advanced problem-solving in 3D modeling
- Handling n-gons and tris intentionally
- Solving concave shapes cleanly
- Combining booleans with clean topology
Modeling exercise:
Model a weapon scope that pushes your problem-solving skills.
How this fits into the Game Art Program
This course focuses on modeling fundamentals and topology.
If your goal is game-ready assets, real-time workflows, baking, texturing, and engine presentation, this course is designed to be completed before the Game Art Program.
Strong fundamentals here will make everything in the Game Art course easier and faster.
Choose how you want to learn
Start with the self-paced course, or choose guided feedback if you want direct review and accountability.
Is this course beginner friendly?
Should I take this before the Game Art course?
What software is used?
Can I pay in installments?
Do you provide project files?
Can I watch on mobile?
Can I download the videos or is this online-only training?
Can you explain the mentorship? Can we discuss more than the course?
Start with modeling fundamentals
Build strong topology and edge flow before moving into game-ready workflows.
Start the Masterclass