Game Art: Modeling and UVs Foundations

Modeling, High Poly, Low Poly, and UVs

Learn how to build game-ready, optimized models using real workflows used in production.


You learn:

  • How to build clean, predictable topology for any type of model
  • High-to-low poly workflows for optimized, game-ready assets
  • A mid-poly + weighted normal workflow for modern engines
  • Sub-D modeling fundamentals for clean shapes and strong silhouettes
  • How to create accurate shapes with proper edge flow and structure
  • Low-poly optimization techniques used across game pipelines
  • UV unwrapping and layout that works across any engine
  • Project files and lifetime access
  • Access to a private community for support, questions, and progress sharing