Game Art: Texturing & Rendering

Bring your models to life with clean bakes, believable materials, and real-time rendering.


You learn:

  • How to bake clean maps inside Substance Painter
  • Texturing using the PBR workflow with masks, generators, and layering
  • Roughness, metallic, height, and normal detail workflows that make sense
  • Real-time lighting setups inside Blender Eevee
  • How to create polished, portfolio-ready renders
  • Final cleanup and presentation techniques used by pros
  • Project files and lifetime access
  • Access to a private community for feedback, progress sharing, and support