Game Art: Texturing & Rendering
Bring your models to life with clean bakes, believable materials, and real-time rendering.
You learn:
- How to bake clean maps inside Substance Painter
- Texturing using the PBR workflow with masks, generators, and layering
- Roughness, metallic, height, and normal detail workflows that make sense
- Real-time lighting setups inside Blender Eevee
- How to create polished, portfolio-ready renders
- Final cleanup and presentation techniques used by pros
- Project files and lifetime access
- Access to a private community for feedback, progress sharing, and support