The Complete Game Art Program

Learn the full 3D game art workflow from start to finish with both courses included.

You get:

  • Modeling fundamentals for clean, predictable geometry
  • High-to-low poly workflows for game-ready optimization
  • Mid-poly + weighted normal workflows for modern asset pipelines
  • UV unwrapping and layout for clean bakes and shading
  • Texture baking inside Substance Painter
  • PBR texturing using real, production-proven techniques
  • Real-time lighting and rendering in Blender Eevee
  • Presentation workflows for polished, professional final renders
  • All project files + lifetime access
  • Access to a private artist community for support and growth