Game Art: Modeling and UVs Foundations
Modeling, High Poly, Low Poly, and UVs
Learn how to build game-ready, optimized models using real workflows used in production.
You learn:
- How to build clean, predictable topology for any type of model
- High-to-low poly workflows for optimized, game-ready assets
- A mid-poly + weighted normal workflow for modern engines
- Sub-D modeling fundamentals for clean shapes and strong silhouettes
- How to create accurate shapes with proper edge flow and structure
- Low-poly optimization techniques used across game pipelines
- UV unwrapping and layout that works across any engine
- Project files and lifetime access
- Access to a private community for support, questions, and progress sharing