Master Game Art: Modeling, UVs, Texturing and Rendering in One Bundled Course
Learn clean industry workflows including Sub-D, Mid-Poly, Weighted Normals, UVs, PBR texturing and real-time rendering. All in one structured program.
Join the Early Access List
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Modern Industry Workflows
Learn Sub-D, Low-Poly, Mid-Poly, Weighted Normals, and optimized UV strategies that match current game development standards. You will see when and why each method is used.
Real Skills, Real Results
Follow narrated walkthroughs from blockout to final render. Build portfolio-ready assets in Blender and Substance Painter. Every lesson is practical and tied to real production tasks.
Career Boost
Learn how to light, render, and showcase your work using Blender Eevee as a real-time engine. Your final renders will look polished, clean, and ready for a portfolio.
Build assets that look great in any real-time engine
You are learning the full pipeline the way artists work in production. By the end, you will be confident in the following areas:
- Strong blockouts with correct proportions
- Clean and predictable Sub-D modeling
- Mid-poly workflows with weighted normals for fast production
- Optimized low-poly modeling
- UV layouts with even texel density
- Baking clean maps directly inside Substance Painter
- PBR texture creation using masks and generators
- Real-time rendering and lighting inside Blender Eevee
Everything builds toward clean predictable results that studios expect.