Learn 3D Art the Right Way
Understand the why behind the how. Build clean models, unwrap UVs, bake textures, and render finished art using real workflows used in studios today — taught clearly, step by step.
Start the Game Art Program
A Clear Path for Anyone Learning 3D Art
The program is built around three core areas that give you structure, clarity, and long-term confidence in your 3D art journey.
Pillar 1 — Modeling Foundations
Learn clean topology, Sub-D concepts, and shape-building fundamentals so you can create accurate, predictable models with confidence.
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Pillar 2 — Game Art Workflows
Understand high poly, low poly, UVs, baking, and texturing using real production techniques you can rely on across any project.
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Pillar 3 — Artistic Growth
Develop practical skills through feedback, community, and guided improvement so you can level up consistently at your own pace.
Sign up for the latest updates, exclusive discounts, and pro tips to level up your 3D modeling skills. You'll also get a link to my 3D Art Study - Miro Board!
Learn 3D Game Art With Real, Production-Proven Workflows
Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.
Course 1: Modeling, High Poly, Low Poly, UVs
You’ll learn clean Sub-D modeling, accurate shapes, low poly creation, and UV workflows — with a focus on understanding the logic behind each step.
You’ll learn:
- Solid modeling workflows
- High-poly detailing
- Low-poly optimization
- UV fundamentals
- Clean topology principles
Course 2: Texture Baking, Texturing, Rendering, Presentation
Learn how to bake, texture, and present your work using real production techniques — explained in a way you can actually understand and reuse.
You’ll learn:
- Texture baking inside Substance Painter
- PBR material creation
- Masking workflows
- Real-time lighting
- Portfolio-ready presentation
New to 3D Art? Start With the Fundamentals.
The 3D Modeling & Topology Masterclass breaks down the foundations of clean modeling, giving you the confidence to build any shape and understand how good geometry works.
What you’ll learn:
- Sub-D basics
- Edge flow
- Quads and clean topology
- Shape building fundamentals
- Modeling confidence
3D Model Anything
Learn from demos that take you through the process of modeling anything
Project Files
Access to source files so you can study various 3D modeling techniques
Community
Join a community and forum of like minded people learning 3D modeling
Q&A
Having issues? Ask questions and I'll create custom videos solving the issues
What students have said
TestimonialsÂ
Nathan Laitinen
Animator at Raven Studios
Aunmar's all around knowledge gave a truly enriching experience that provided comfort to the students that we can succeed just as much as he can if we put in the effort and practice. I highly recommend learning from him if you'd like to enhance your work to the next level.
Mathew Mufarreh
Tech Artist at ZeniMax Online Studios
Aunmar excels at preparing you for what to expect when you find yourself in a professional environment, without it feeling intimidating. His focus on portfolio development and presentation of work were crucial to my success in my career in game development.
Steven Learst
3D Artist at Marxent
Aunmar is an incredibly talented artist, and his expertise in the 3D was evident in every class session. He was always able to break down complex concepts into easy-to-understand lessons, always gave detailed and constructive feedback, and his assignments always challenged me to push my creative boundaries.