Aunmar Mohammed
Aunmar Mohammed
3D Art Lead
Detroit, United States

CGI and Real-Time 3D Veteran. Follow for the latest updates!

Professional Website:
Youtube Channel:

Services include 3D Modeling, Materials, Textures, Lighting, and Rendering, Compositing, Consulting, Workshops, and One-on-One Mentorships.

Resume PDF


Rendering3D Animation3D ModelingTexturing3D ScanningTeachingPhotogrammetryPBR TexturingPhysically Based RenderingTexture BakingConsultingWorkshops

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Marvelous Designer
Marvelous Designer


  • Unreal Engine Specialist at Ford
    Dearborn, United States of America
    July 2021 - Present

    Pave the way for real time workflows for the Digital Experience Studio (DEx Studio) - and create the next level of interactivity for Ford Motor Company.

    Collaborate with designers and developers to bring leading-edge visualizations to the vehicle cockpit.

  • CG Supervisor at Texel Logic
    Dearborn, United States of America
    July 2015 - July 2021

    Strong leadership abilities with a desire to confidently lead, motivate, develop and supervise a team

    Provide clear direction to all departments, set clear objectives and monitor the process, progress and results

    Communicate and liaise with department leads to arrive at efficient, cost-effective solutions best suited for the project

    Work with the director and producer to help define and refine the creative requirements of projects so they can be technically achieved within budget

    Filter diverse feedback from both client and project director to members of the team

    Proactively investigate and implement technology, tools and methods appropriate to the art direction of the product

    Meet with Technical Artists and Developers on a regular basis to identify inefficiencies or technical problems with the toolset and pipeline, and put in place a plan-of-action to resolve such issues

    Train the team members and review their work, ensuring high standard results

    Educate artists on how to work with the real-time and pre-rendered pipeline, processes and tools

    Attend daily sessions with the team to give feedback/approvals

    Work with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists

    Liaison where necessary with clients and third-party contractors

    Successfully launch and maintain releases of consumer facing applications

    Ford Truth About Trucks (TAT) Kiosk – 2017 Major Update

    Lincoln Experience Center – Launched Summer 2016

    2016 F-150 Pro Trailer Backup Assist Interactive Exhibit – 2016 NAIAS

    2017 Ford Safety Technologies Kiosk – 2017 NAIAS

  • Instructor at Various Institutes
    Detroit, United States of America
    March 2011 - Present

    Taught at the following institutions: Eastern Michigan University, Washtenaw Community College, Lawrence Technical University, Baker College, and IADT

    Teaches students in the following courses:

    Advanced Modeling and Character Creation in 3DS Max, Maya, Zbrush, and Substance Painter

    Principles of Animation and Character Animation in 3DS Max and Maya

    Physics and VFX using 3DS Max (MassFX and FumeFX) and Maya (Bullet, nDynamics, and Bifrost)

    Advanced Rendering, Lighting, and Compositing using V-Ray and After Effects

  • Lead 3D Modeler at 3DExcite
    Royal Oak, United States of America
    October 2011 - July 2015

    Leads a team of Modelers to create assets that are used for high-end rendering and realtime visualization for marketing and advertising

    Redefined RTT’s modeling pipeline which lead to a 40% efficiency when turning around models to other departments

    Acts as a pseudo-project manager when working on projects

    Client facing and communicating with clients regularly

    Produces schedules/timelines, estimates, and proposals for new projects

    Regularly delegates modeling tasks to 5-8 modelers

    In charge of interviewing, hiring, and training prospective modelers

    Responsible for developing the modeling pipeline for creating lifestyle assets

    Increased revenue for RTT into 6-figure amounts

    Spear-headed the effort for creating rendering and marketing assets for Kia

    Lead to repeat multi-million dollar contracts

    Lead the modeling and unwrapping of an entire vehicle in only 2 weeks

    Timeline allowed RTT to create rendered assets for Kia’s newly released vehicle at the time, the 2014 Kia Cadenza

    Works closely with many footwear apparel companies to create 3D models for visualization and 3D printing

    Defined a pipeline that would take a highly visualized model and create a full scale 3D printed model with colored textures

    This pipeline was used for rapid prototyping many different shoe designs

  • 3D Artist at Raytheon
    Troy, United States of America
    November 2010 - October 2011

    Created 3D automotive, military, medical, and aerospace simulations and animations

    Created highly accurate and detailed 3D models of technical and non-technical components, systems, and environments from scratch or with limited resources

    Modeled, rigged, and animated life-like character and mechanical objects for use in curriculum courses to teach students, teachers, and specialists within the field

  • Lead 3D Artist at Mechanical Simulation Corporation
    Ann Arbor, United States of America
    February 2009 - February 2011

    Used 3DS Max, Zbrush, and Photoshop to be used with low polygon models in a real time simulator

    Increased library of 3D models by 50 percent in the company’s software: CarSim, TruckSim, and BikeSim

    Created a professional training guide for automotive companies including Ford, GM, and Toyota

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